AI Insights · Timothy · January 2023
Top 5 Superhero Games on Android in Chile Q4 2022
Discover how the top 5 superhero games performed on the Android platform in Chile during Q4 2022, including trends in downloads, revenue, and active users.
Throughout Q4 2022, the superhero game genre on the Android platform in Chile experienced notable trends in downloads, revenue, and active users. Here is a closer look at the performance of the top 5 superhero games.
GT Moto Stunt 3D: Driving Game saw a significant surge in weekly downloads at the end of November, peaking at around 31.4K. However, downloads decreased to approximately 12.7K by the end of December. The game also experienced a rise in weekly active users, reaching around 34.4K in early December before settling at approximately 21.8K by the end of the month.
Epic Heroes had fluctuations in its weekly revenue, with peaks reaching around $5.8K in late November and maintaining a steady revenue of around $4.5K towards the end of December. Downloads were inconsistent, starting at about 1.2K in early December and spiking to approximately 9.4K in the last week of December. The number of weekly active users showed a gradual increase, ending the quarter at around 17.8K.
Web Swing Hero did not generate any revenue during this period. The weekly downloads showed a downward trend, starting from approximately 8.6K in late September and dropping to around 860 by the end of December. The active user base also declined, beginning at around 24.7K in early October and ending at about 2.6K in late December.
DRAGON BALL Z DOKKAN BATTLE experienced notable revenue fluctuations, peaking at approximately $6.6K in the final week of December. Weekly downloads remained relatively stable, fluctuating between 2.6K and 4.4K throughout the quarter. The active user base was consistent, ranging from approximately 14.2K to 21.4K, ending Q4 with around 15.4K.
Rainbow Monster Craft Rope did not generate any revenue during Q4 2022. The number of downloads saw a sharp decline, starting from around 4.4K in early October and dropping to just 51 by the last week of December. The active user count followed a similar downward trend, starting at approximately 26.8K in late October and ending the quarter at around 13.6K.
These insights are based on data from Sensor Tower, where more detailed analytics and trends can be found.